Games
The following are some of the most common games enjoyed by golfers. If you are interested you may want to suggest a game with your friends and playing partners during your next round of golf to add some extra fun and excitement.
animal golf
There
are card
sets which can be purchased at various locations. These cards
each have a picture of a different animal. There are cards
for water, woods, sands, out of bounds, etc. The last person
to hit their ball into a hazard represented by a card takes that card
and retains it until another player hits his ball into the same
hazard. For example, if you hit your ball into the water you
will receive the card with a frog on it. If you hit into a
sand trap you may have a camel on it.
The object is not to have any of
the cards after nine or eighteen holes. Any agreed upon value
can be assigned to a card.
bingo, bango, bongo
Bingo,
Bango, Bongo allows players
with a wide range of handicaps to be competitive. The format
puts separate values on a player's long game, short game, and putting.
Each hole has three points
available. The player that is the furthest away must play
first. Players may assign any value to each point.
Points are earned as follows:
Bingo = 1 point
goes to the player hitting the green in the fewest strokes.
Fringes do not count and ties are half-point.
Bango = 1 point
goes to the player closest to the pin after everyone is on the green,
regardless of how many strokes it took to get there. On par 3
holes no point is awarded for the first ball on the green, instead the
players may chose the option of awarding the 1 point to the player who
is second-closest to the pin after everyone is on.
Bongo = 1 point
goes to the player in the hole in the fewest strokes.
Variations
Bingo = 1
point to the player hitting the green first, regardless of how many
strokes it took to get there.
Bongo = 1
point goes to the player making the longest putt.
Add Boom to
Bingo, Bango, Bongo. Boom = 1 point to the player with the
longest drive in the fairway. If no player earns the point it
is carried over to the next hole. On par 3 holes no point is
awarded for longest drive in the fairway, instead the players may chose
the option of automatically carrying the point over to the next hole.
High handicappers may do well if
they have a good short game as good chipping or bunker play will keep
them competitive for that second point.
bridge
Bridge begins with the foursome
splitting into 2 teams with one pair versus the other pair.
Bridge requires a bidding strategy by the partners similar to the
bridge card game. The
object of the game is for the lowest bidding team to have a combined
score equal to, or lower than, the bid.
The first team to bid is
determined on the first tee. The option to bid first
alternates on each hole regardless of which team wins the
bid. The team that bids first has two options:
Bid the number of strokes that they believe
their team will have on the hole.
Pass the bid to the opposing team.
After the first bid is declared,
the opposing team has the following options:
Bid a lower score.
Pass, which establishes the other
teams bid for the hole.
If you believe your opponents will not
score equal to or lower than their bid, you have the option to double
the point value of the hole.
Bidding continues until the lowest
bid is established. Points are earned as follows:
The lowest bidding team wins the
point value of the hole if they score equal to, or lower than, the bid.
The lowest bidding team loses the
point value of the hole if their combined score is over the bid.
Bridge is a game involving
strategy and can make for a very interesting round of golf.
chairman
Chairman is a game for 3 or 4 players and is similar to Skins. The first player to win a hole (untied) becomes the Chairman. If the Chairman wins the next hole then the Chairman wins a point from the other players. Should the hole result in a tie there are no points earned and the Chairman keeps the chair. If one of the other players wins a hole then that player is the new Chairman with no points won or lost for that hole.
chicago
Chicago is a handicap
game. Players receive a negative number of points, called a
"hurdle" based on their handicaps. To determine the amount of
the hurdle a players starts with negative 39 points and adds his
handicap. For example, a scratch golfer would have a "hurdle
of -39 points, a golfer with a 1 handicap would have a -38, a golfer
with a 2 handicap would have a -37, and so on.
Players earn points as follows:
Bogeys = 1 point.
Pars = 2 points.
Birdies = 4 points.
Eagles = 8 points.
The Player who clears his hurdle by the most points wins. If
no one clears, the player closest to zero wins. Wagering can
involve a fixed sum to the winner or an amount based on point
differentials. You can also add a bonus for a player clearing
a hurdle.
fairways and greens
Fairways
and Greens can be a good game for higher handicapped golfers because it
encourages smart play. Plus it is hard to lose by a large
margin.
In this game players receive 1 point for each fairway hit in regulation
on par 4's and par 5's and 1 point for each green hit in
regulation. This usually equals about 24 total points for a
round.
Points can be awarded every time a player hits a fairway or green, or
points can be carried over if two players hit (or all players miss) at
the same time. For example, the each player in the foursome
hits the fairway, but only one of the four hits the green than that
player would earn 2 points and the others would earn none.
las vegas
Las Vegas
begins with the foursome
splitting into 2 teams with one pair versus the other pair.
On each hole, the two players on each team combine their net scores to
make the lowest possible two-digit number. The points awarded
per hole is determined by the difference between the two team scores.
For example, if on Team A, one player makes a 4 and the other makes a 5
the scores are combined with the low number first and the team score
would be 45. If Team B's score was 55 (a 5 and a 5) then Team
A would win 10 points on the hole. However, if a player makes
a net 10 or higher the high number goes first.
If both
players on a team fail to make net par or better that team's high score
automatically goes first. You can also use net bogey or
better if this fits your group better.
If a player
makes birdie or better, the other team's high score automatically goes
first.
nassau
Nassau is probably the most
popular games on the golf course. A Nassau is made up of
three matches. The front nine is the first match, the back
nine is the second match, and the 18 hole total is the third match.
The point value assigned to each match is equal and is determined prior
to the round. A Nassau can be played between two players or
teams of two or more players.
Match play is the most popular method for keeping score. This
means that the score is kept based only on whether holes are won or
loss with no consideration given to the winning margin. The
players' net scores are generally used.
Best Ball is the most popular
method for keeping score with foursomes. This means that each
team's better net score on each hole is used against the opposing
team's better score.
A player or a team which has won 2
holes and lost 1 hole is said to be "1 up". A player or a
team wins one of the three matches when they are more holes up than
there are holes remaining.
Variations
The
Press. Players may allow "Pressing". A
press gives a team that is down in one of the matches the option of
starting an additional match from the time of the press to the end of
the original match for the same value as the original match.
For example, if a team is 2 holes down on #7 tee they may choose to
"Press" the front nine match. This means a new match is
started on the #7 tee for the same amount as the front nine match and
will also finish on the 9th hole (a 3 hole match). Both
matches carry on until the 9th hole is over.
A press does
not have to be accepted by a player or team ahead in a match.
However, when pressing is allowed it is generally consider poor
sportsmanship to decline a press.
If players
decide to allow "Pressing" guidelines should be established as to when
pressing is allowed. Here are some suggestions:
Pressing
allowed only on the 9th or 18th tee.
Presses only
allowed when a team has already won the original wager.
Presses only
allowed when a team is down by at least 2 holes.
Pressing
allowed any time a team that is down feels like it.
Additional Variations
High
- Low. Each team's low score is matched against the
other team's low score for 1 point and likewise for the two high scores.
Total
score. Each team adds their two scores together and
the total is used in a match play format.
Tie
breaker. Each team uses their better score unless
those scores tie. In the case of a tie, each teams' high
score is used in a tie-breaker.
nines and sixteens
This game is for three or four
players of equal ability or using scores adjusted by
handicaps. For three players each hole has a value of 9
points. Players earn points as follows:
Lowest score = 5 points
Second lowest score = 3 points
High score = 1 point
If any of 3 players tie the 9 points are divided as follows:
Tie for high score = 5, 2, 2
Tie for low score= 4, 4, 1
All tie = 3, 3, 3
For four players each hole has a value of 16 points. Players
earn points as follows:
Lowest score = 7 points
Second lowest score = 5 points
Third lowest score = 3 points
High score = 1 point
If any of the 4 players tie the 16 points are divided as follows:
Tie for low and high score = 6, 6, 2, 2
All tie = 4, 4, 4, 4
Tie for second lowest score = 7, 4, 4, 1
Three way tie for high score = 7, 3, 3, 3
Three way tie for low score = 5, 5, 5, 1
Any agreed upon value can be assigned to a point. Total the
final points.
pink ball
Pink Ball is played by teams of
four. Each foursome has a bright pink (or similar color) ball
that is traded throughout the players. The first player uses
it on the #1, second on #2, and so on. Take the best two net
scores on the hole and add them. Of course, one of these must
be the Pink Ball.
A golfer is disqualified if he
loses the Pink Ball.
Keep the
overall net score for the Pink Ball separately and compete for the team
with the best Pink Ball score. If a team loses their Pink
Ball they are disqualified.
stableford and british stableford
Stableford is played between 2-4
players. Players earn or lose points based on their net score on each
hole as follows:
Eagle = 2 points
Birdie = 1 points
Par = 0 point
Bogie = -1 point
The winner is the player with the most points for the round. The other
players pay the winner the difference in their point totals from the
winner's point total multiplied by the wager amount.
British Stableford is also played between 2-4 players. Players earn
points based on their net score on each hole as follows:
Eagle = 4 points
Birdie = 2 points
Par = 1 point
The player with the most points wins the wager amount from each other
player.
wolf
Wolf
begins on the first tee with the players in a threesome or foursome
establishing an order of play. It is suggested that you toss
a tee to decide the order of play. Players will rotate that
same order throughout the round. For example, if you are
first to play on #1, you will be second to play on #2, third to play on
#3, fourth to play on #4, first to play on #5, and so on.
The player teeing off first is the Wolf. The players take
turns playing the Wolf based on the rotation of the established tee off
order.
After teeing off the Wolf has the three following options:
Choose one of the other three players as a partner for the hole based
on the result of their tee shots, or
Play the hole alone against the other three players.
For example, the Wolf tees of first. Then the second player
in the rotation tees off. Based on the result of the second
players drive the Wolf has the option to select the second player as a
partner or pass. Once the third player hits their tee shot,
the second player is no longer eligible as a partner for the
Wolf. Like wise, once the fourth player hits their drive, the
third player is no longer eligible as a partner for the Wolf.
After the fourth player tees off, the Wolf must select the fourth
player as a partner for the hole, or play the hole alone against the
other three players.
Points are earned as follows:
Winning team = 1 points each player.
Wolf wins playing alone = 2 points.
Wolf loses playing alone = 2 points all other players.
VARIATIONS
Wolf can be played low ball or low total.
Blind Wolf. A player who is scheduled to tee off
first may elect to call Blind Wolf! By doing so, he declares
that he will play the hole using his own ball, regardless of the tee
shots of the other three players.
Blind Wolf wins = 3 points.
Blind Wolf loses = 3 points all other players.
Lone Wolf. A player chosen by the Wolf as his partner may
elect to call Lone Wolf! By doing so, he declares that he
will play the hole using his own ball, regardless of the tee shots of
the other three players.
Lone Wolf wins = 2 points.
Lone Wolf loses = 2 points all other players.

